Update 0.04
- Added pause and option menu
- Added animation in the main menu
- Upgraded save system
- Added global volume option
- Fixed a bug that make the timer continue even when restarting the game
{TECHNICAL PART}
Before i was using unity's default save system (Playerprefs)
that leaves non-crypted files (so easily editable) in: HKEY_CURRENT_USER\SOFTWARE\Unity\UnityEditor\CompanyName\ProjectName
Now, i have made my own using Binary Formatters (to encode and write/read the files) and have made my own data structures: ex: i have to save the bestTime value of each map, so to do that i have created a data structure script: BestTimeData and a global save system script: SaveSystem, in BestTimeData i get the bestTime value from the script that calculate it and the SaveSystem script will get that and write/read it when the Save or the Load function is called.
The path of the save files is: C:/Users/userName/AppData/LocalLow/DefaultCompany/Black Hover/saveFileName
Files
Get Black Hover [Early Development]
Black Hover [Early Development]
A game about beating your best time. [Early Development]
Status | In development |
Author | greenKac |
Genre | Racing |
Tags | 3D, Flying, hover, Singleplayer, Speedrun, Unity |
More posts
- Update 0.03Mar 23, 2022
- Update 0.02Mar 09, 2022
- Update 0.01Mar 03, 2022
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